Level 101

= Psuedoearth =

Description
Level 101 appears to be a replica of Earth, the realm from which most Wanderers come from. Like the Frontrooms, it has many biomes, mineral resources, a day-night cycle, and civilizations. All of the civilizations and societal structures seem to be of the late 19th century. Instead of humans, however, Facelings are very prominent in this level, and are quite hostile due to what the M.E.G. has dubbed the "Level 101 effect." All windows in this level are really the Entity 2 variety, and should therefore be avoided at all costs. Many animals have been replaced with Hounds, although all livestock is untainted. There is a large quantity of Liquid Pain in this level for some reason, often found within the towns' water supplies. Whenever 2 people are in the level, they can neither see nor hear nor feel each other, thus not even knowing the other is there. This creates an isolating effect that makes colonies and outposts infeasible to construct or maintain. Some other key differences between Level 101 and the Frontrooms are: = Colonies and Outposts = Due to the isolating nature of this level, no colonies or outposts are able to be made.
 * The day-night cycle takes only 10 hours; day is 7 hours and night is 3 hours.
 * Smilers are often seen at night
 * Level 101 is not a planet, but an infinite flat plane
 * There are random noclip areas, usually on borders of towns

= Entrances and Exits =

Entrances
The level can be entered by:


 * Noclipping into the ground in Level 99
 * Crushing a red spider in Level 16
 * Very rare cases when exiting Level 3999 when you have not completed your tasks
 * Paddy agricultural field.jpgpping through certain tables in Level 5

Exits
There are only 3 exits from Level 101:
 * Falling into one of the aforementioned noclip areas will take you to a random level
 * Entering a building painted black with the lights off will seamlessly lead one to Level 6
 * Finding a bouncy house leads to the greatest party in all the Backrooms =)