Entities

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Entities are the main inhabitants and life in the Backrooms aside from Wanderers. They may vary from docile to highly dangerous, and one should have a general knowledge of common entities to ensure their safety whilst wandering the Backrooms. Each entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. Conflicting accounts may exist in the database, and trusting your gut is the best way to survive. Below, all the main entities of the backrooms. The following are the most important entities, listed below. If you want to see more entities, then go here.

Facelings
Facelings are humanoid entities that appear as ordinary humans with smooth, featureless patches of skin where their face would be. They dress in mundane clothes and are generally friendly and harmless, wandering aimlessly around the various levels of the Backrooms. Both adult and child Facelings have been sighted, with children being more mischievous and prone to pranks and theft. They are often preyed upon by other, more hostile entities.

Hounds

 * Hounds are naked humanoid entities with shaggy black hair on their heads and oversized mouths full of jagged teeth. They have long, bony limbs, sharp claws, and crawl around on all fours like a dog, hence their name. They are some of the most common hostile entities, found all throughout the Backrooms, but are less common on the deeper levels. They will hunt down and maul anyone on sight, but can be easily avoided if one is quick and smart
 * Hounds are not very smart, and can be easily given the slip, or even momentarily intimidated into backing down if one stares them straight in the eyes.


 * Smilers are extremely aggressive humanoids that tend to hide in shadows and darkened hallways, appearing as a pair of shining eyes above a mouth full of sharp, glistening white teeth. They are extremely aggressive and attracted to moving light sources, such as flashlights or phones, then attacking via blunt-force-trauma (Usually by kicking, or throwing harmful objects at the wanderer.) The best way to distract a Smiler in order to escape them is by throwing a light source, (Such as a glowstick or even a lit match) in one direction and running in the other. They have been confirmed to reside in dark areas on Levels 1, 2, and 34. It’s also known that Smilers lay eggs, which hatch into adult smilers after an incubation period of roughly 6 years. Upon finding a nest of Smiler eggs, do not under any circumstances touch, take, break or attempt to cook any of them.

Deathmoths

 * Deathmoths are giant human-sized moths that inhabit the Backrooms, appearing similar to the real life Death's Head Moth, but with a pale yellow-grey color similar to the walls and floors of the upper levels. While the male Deathmoths are mostly harmless and possibly even tamable, the female moths are several times larger and more aggressive, able to spew acid from their proboscis to incapacitate other creatures, before slurping up their liquefied bodies. Deathmoths are attracted to light, so if you hear the fluttering of wings nearby, make sure to turn off the light source.

Skin-Stealers

 * If you happen across a human who seems a bit "off" or with visible stitches on their body, chances are they are actually a Skin-Stealer. By themselves, Skin-Stealers are humanoid entities with waxy yellow skin covered in tiny squid-like suckers, a mouth full of scalpel-like teeth, and bulging white eyes sunk in dark sockets. If spotted in this "naked" form, they will immediately rush at whoever saw them, kill them, and tear their skin off with surgical precision, wearing it over their own body along with any clothes their provoker was wearing at the time. Skin-Stealers will walk about pretending to be human, mimicking any human speech they heard (Though not truly understanding any of it). When their cover is blown, or their skin-suit starts rotting and falling apart, they will attack the first human they see to get a new skin-suit. Why they do any of this is unknown, as they don't even seem to consume the flayed corpses they leave behind.

Insanities

 * Insanities are humanoid beings covered in red skin. These Insanities were people who became insane in the Backrooms, to prevent becoming an insanity, one must drink Almond Water.