Level 8

Difficulty: 3 Unsafe Unsecure Low Entity Count Level 8 is the 9th Level of the Backrooms. It is the final of the Main Nine.

Description
Level 8 is an endless mineshaft that is surrounded by caves. Several minecarts and railroad tracks can be found within the level, and is the main source of transportation in Level 8.

Several areas are gradually flooding with water, continuously pouring through the holes and conduits from Level 7. Water pours at a steady rate, regularly surpassing the height of its entrances. Flooded entrances no longer connect to Level 7. These connecting points instead “shift" to a similar point further up the cave system. While exit pipes to Level 7 exist, nearly all of them have been sealed from the other side.

Each cave is extremely narrow, averaging one meter in width and half a meter in height, or three feet per one and a half feet. Narrower caves are very common, occasionally becoming impassable. Vertical passages are an uncommon blessing, allowing wanderers to quickly escape the rising waters and gain life-saving breathing room.

The rate of rising water can vary depending on the shape of the cave, or if pressure between structures varies. A narrow cave may surge water upwards in many feet per second, while other caverns may fill up by mere meters every hour.

Sounds echo throughout the Level, so it is relatively easy to listen for potential danger, or possibly even attract it if not careful. Level 8 is normally devoid of natural light, but light sources from an unknown origin shine on the damp walls, making the Level slightly glow in select areas.

Vegetation albeit extremely rare does exist on Level 8 in the form of dried vines and small shrubs. Large pools of Almond Water can be found around the level, which is not safe for consumption due to large amounts of minerals. Some pools that are found are made of the viscous tar-like substance, the same substance found in Level 2 and Level 7. Entering the goop will result in groups of humanoid hands covered in tar reaching out and grab the Wanderer, dragging them into the pool.

Occasional rail road tracks can be found, like the ones in the picture.

Level 8 has its own special Entity known as The Arachnids of Level 8, these Entities are large spiders that are extremely venomous. We advise avoiding these Entities at all costs.

They are also known for webbing proportionately large "bubbles" of air, which they use to float and breathe when water levels exceed them. These bubbles, however, do not have any other role in their life cycle: even the diminituve prey they eat, small worms distressingly similar to leech, choose to stay outside of the water. This leads some that the spiders and their single prey used to be water-borne at some point. We believe due to rising water contamination (see "On the Composition of Water", below) both species have avoided staying submerged for long periods of time, and have instead adapted to remain entirely on dry land.

The poisonous bite of these spiders is not lethal in small doses, but the pained disorientation it causes is almost certainly worse. Wanderers have described it as a spinning sensation, closely followed by paranoid uncertainty of one's direction. Together with the urgency of finding one's way upward, the ensuing panic is almost certainly a death sentence.

Around thirty bites are sufficient to accumulate enough poison to kill a healthy person. Thus, webs and egg sacs must be avoided at all costs, even if it means coming back the way one came.

The Entities known as Crawlers have been reported due to the vents of Level 2 connecting to Level 8. The Entities known as The Frayed are theorized to have been created on Level 8 by an unknown group. A strange property of Entity 2 is that Windows that house them can appear in Level 8's cave walls.

Due to the danger presented by the Entity known as Wranglers, it is highly advised to be aware of their abilities before traversing this Level. Above all, if any rumblings are heard or felt, evacuate the area immediately. Other entities are Smilers, Transporters, Male and Female Deathmoths, Reviooks, Clumps, Paralies, and rarely Stalkers.

Colonies and Outposts
Setting up an outpost or community within Level 8 is not advised. However, this does not mean it hasn't been done.

M.E.G. Outposts "Cave Raiders"

 * This is an Outpost set up by The M.E.G. during 2015, and finished by 2016.
 * This Outpost is tasked with terminating hostile Entities and mapping out routes for public transportation.
 * This Outpost has fifty-four (54) members.

Entrances
The most common way to enter this level is by finding cave entrances in Level 7, but there are numerous entrances throughout other levels of the Backrooms.

Exits
To exit, you can randomly fall through the floor of Level 8 to enter Level 9.

Rare tiny silvery passages of Level 8 lead to Level 75.

Vents can be found in some areas that can lead to Level 2, but this is not advised.

Finding random sets of old televisions and No-Clipping through them will lead you to Level 104.

Falling through the floor randomly can rarely lead to Level 69.