Level 444

Level 444 is the 445th Level of the Backrooms. At the moment, it is one of the most difficult levels to travel through.

Description
Level 444 is an unstable level that suffers from a significant Structural-Shift every 47-57 minutes. Each time Level 444 gets restructured (Now referred to as a Post-shift Event), the path will be completely different, and the main structure seems to be built randomly. Some walls appear to have no collision, and the furniture/objects are stuck inside. Several rooms are completely disorienting, some even without a pattern, confusing the sight of the wanderer.

During the various Post-Shift Events it is possible to notice some similarities with some objects, types of furniture, and structures of various levels:


 * A section with yellow walls, similar to the ones that compose Level 0;
 * A small wall with a texture of the Empire State Building, presumably from Level 45, when opened the door, led to another section of Level 444;
 * An instance of a miniature house present in Level 94. The house was missing part of its roof, the door was completely absent;
 * A yellow slide of Level 119 without any anomalous effects;
 * A section of the corridors of Level 127, along with a non-functioning water heater. Next to it laid a book, labeled only "Property of the Cygnus Archives", all of the pages were blank;
 * A damaged section of a boardwalk from Level 300;
 * A model of Level 333 struck inside a wall;
 * Three mirrors from Level 365, the bottom and middle parts of two of them were missing from the glass, and the third one was completely devoid of it. The anomalous properties of the mirrors weren't recorded;
 * The floor pattern of Level 389;
 * A damaged entrance to a no more existing level, unaccessible.

For a full list, please check the file AssetsFound.txt.

Level 444 has a massive manifestation of entities. After every Post-Shift Event, the entities will likely be: Deathmoths, Hounds, Skin-Stealers, Smilers (Only when dark areas are present in the level after a Post-shift Event), Crawlers and Death Rats.

During unique Post-Shifts Events, it was possible noticing some similarities to certain entities that appear only in certain levels:


 * A skull of The Thing Of Level 7;
 * A paper crown, similar to the one of THE KING;
 * A party hat, used by The Partygoers=);
 * A mask stuck on a wall without any pattern, similar to the face of The Game Master of Level 389.

For a full list, check the file EntitiesFound.txt.

Something important to note is that Level 444 is completely devoid of objects of any kind. If you have to cross Level 444, make sure to have the following items with you:


 * Almond Water;
 * Radio;
 * Flashlight;
 * A timer.

Structural-Shift Event
Every 47-57 minutes, Level 444 will suffer a Structural-Shift Event. During this event, all the lights will go off instantly and Level 444 will change completely after the light gets turned on. The Structural-Shift Event lasts from 10 to 15 seconds. Flashlights appear not to work during this time.

During a single Post-Shift Event, 3/4 of the walls of Level 444 had a timer showing 2 hours left before the next Structural-Shift Event.

Bases, Outposts and Communities
There are no known Communities or Outposts in Level 444.

Entrances And Exits:
Entrance
 * To access Level 444 you need to enter a slightly damaged door of Level -1, that doesn't have a lock. Alternatively, it can be accessed by turning on an old computer present in some hardware stores, which can be found inside Level 11.

Exits To exit Level 444 you need to find a wooden door. It doesn't need any kind of key, but it appears every 7/14 Structural-Shift Events and it's really hard to find. Once you entered it, you will find yourself in The Lounge of Level 176.