Level 6

Level 6 is the 7th Level of the Backrooms.

It is widely considered the most dangerous level of the main Nine.

Description
Level 6 is an expansive complex of small, pitch black, relatively barren metal rooms similar in design to a typical commercial boiler room. Throughout the level, numerous metal pipes can be found that transport heated water originating from an unknown source. Audio distortions can frequently be experienced, ranging from the rushing water growing to an extreme intensity to vocalizations of a strangely familiar voice ringing throughout the piping.

An innate property of Level 6 is the rapid loss of sanity while exploring said level, resulting in the transformation into an insanity. Due to this, there is an abnormally large population of Insanities that roam Level 6. It is unknown what the direct cause of this latent effect is.

Hallucinations of a wide variety are also prevalent within this level, ranging from loved ones to the strange false exits of Level 6. These false exits are unique in that other wanderers will share this hallucination until properly disbelieved.

The level is also inhabited by long-limbed humanoid entities known as Pipe Dwellers, which are attracted to sound. These entities should be avoided as they are carnivorous and, while they lack strength individually, they will easily overpower wanderers, as they hunt in packs.

It is believed that the energy that would have become real photons in Level 6 is instead emitted as neutrinos. The pipes in Level 6 receive waste heat from levels all across The Backrooms, which they run through cooling towers. Rather than emitting thermal radiation in the form of infrared light, the towers emit neutrinos instead. Together with Level 3, Level 6 completes The Backrooms energy cycle, serving as the heat sink.

It has been determined that it is possible to find a light switch on the walls of Level 6, randomly. Do not under any circumstance flip the light switch on.

Mourning Event
Occasionally a sourceless dim light can be found while exploring Level 6. This light is thought to be related to anomalous incidents dubbed "Mourning Events". These events appear to be caused by the transformation of a wanderer into an Insanity while within the level, as there have been no documented cases of a Mourning Event occuring outside of Level 6. It is unknown what the significance of these events are, but suggest a deeper connection between the level and Insanities.

Colonies and Outposts
Due to the difficulty and nature of this level, permanent civilizations are unfeasible and impossible to sustain for lengthy periods of time.

Entrances
Two of the known methods to enter Level 6 are;


 * 1) A rusted door located on Level 6.1 leads directly to Level 6.
 * 2) Going through a boiler located within Level 5.

Exits
Three of the known methods to exit Level 6 are;


 * 1) Accidentally tripping on a wire leads to Level 6.1. It is worth noting that intentionally tripping on a wire will not trigger this transportation.
 * 2) There is a spiral staircase that takes you down to Level 7. Jumping into a puddle is rumored to also lead to Level 7.
 * 3) Entering a hole will lead you to Level 8.