Level 0

Level 0 is the first level of the Backrooms.

Description
Level 0 is a non-euclidean space, resembling the back rooms of a retail outlet. All rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the Level are identical.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to determine the source has been inconclusive. The substance saturating the carpet cannot be consistently identified. It is not water, not is it safe to consume.

Alternate floors are accessible through massive cylindrical shafts with steel-plated walls, stretching through dozens of floors. These shafts can be found every few hundred rooms, behind thick steel doors that usually require a crowbar or similar tool to pry open. The shafts have a constant updraft of warm, damp air, and vents dotted across the walls, damp carpet fluff puffing through the grates, liquid dripping out. Blue bulb lights appear within the walls at regular intervals, lighting the shafts dimly.

Entities are rare to find. But if you ever counter one, you may encounter Hounds, Dullers, Lighters, or Zade. Mold can also be occasionally found too, but still relatively rare here.

Camp Amber

 * Has around 50 citizens.
 * Close to Level 1's entrance to The Hub.
 * Has a small defense force.
 * Friendly and open to trade and new citizens.

Wilfrod Colony

 * A population of 40~ members.
 * Mostly friendly, but hostile if necessary.
 * Has heavily armed security guarding the colony against entities. The reason behind this is unknown.
 * Led by John, who acts as the Mayor.
 * Security is led by Jake, who acts as the colony’s Sheriff.
 * Has a transportation system traveling to The Hub.
 * Trades survival equipment and other stuff (ex.: Almond Water, Flashlight/Lantern, Medical Supplies, etc.).
 * Has a small hospital, police force, and fire department.

The Cult of the Fluorescent Lights

 * Worships the fluorescent lights of Level 0.
 * Consists of possibly 20 people.
 * Might be mythical.

Entrances and Exits
To enter, accidental No-Clipping out of reality and send you to Level 0, and, obviously, The Backrooms.

The Fortresses of Level 283 rarely contain wooden doors that smell of mold; entering these doors will lead to Level 0.

To exit, You can enter Level 1 via a special staircase, a rare fire exit, no-clipping, or Level 0's sub-levels.

Breaking through the floor will result in you waking up in Level 27.

Wandering long enough may seend you to The Manila Room, Level 0.1 (and other sub-levels), The Steelrooms, and very rarely Level 1.1.

Going through a red corridor will eventually send you to the RedRooms.