Level 1

Level 1 is the 2nd level of the Backrooms.

Description
Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways.

Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). The crates should be approached with caution due to their contents, but are a valuable resource.

In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. They are known to change in appearance and disappear when not in direct line of sight or when unlit. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities such as Hounds, Adult Facelings, Six-Arms, and rarely Skin-Stealers may appear unexpectedly. These entities rarely attack in groups, and tend to avoid light and large gatherings of people. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose.

At the center of Level 1, it is rumored that it contains a large vault of supplies. This rumor varies from person to person, with some people claiming to have seen it. Some people claim it resupplies itself and others claim that it is limited. As of this entry, the M.E.G. and B.N.T.G. are currently mounting an expedition through the catwalks to the center.

Level 1 is home to The Hub.

M.E.G. Base Alpha

 * This is the first main base of the M.E.G.
 * About half of the group's Teams live here, mainly housing explorers and supply outposts shared with the B.N.T.G..
 * The base is close to one of the entrances of Level 1.
 * Heavily guarded against threats such as entity attacks.

The Olderly Republic

 * The largest outpost of Level 1.
 * Consists mostly of young adults (between the ages of 15-40).

Exploration Alpha

 * Consists of mostly people who want to separate from "The Orderly Republic".
 * Are friendly.

Tom's Dinner

 * Run by Tom, a former chef before noclipping into The Backrooms.
 * Has plenty of food in storage, resupplied by the B.N.T.G. every few months.
 * Tom is an amiable and optimistic person, and his diner serves as a small social hub.

The Backroom Colonists

 * This group had three bases stationed on the level. All are friendly and willing to trade. More info found on the actual group page.

Base Flickers of the Backroom Colonists

 * Relatively a small base.
 * Owned by the main group.
 * Friendly and open to trade.
 * Population ranging from 25 to 200, depending on the number of people stationed there.
 * Usually used for fandom or reddit posts by people there.
 * Has public Wi-FI and allows people to go here for any internet catch up
 * Often interacts with other outposts or bases in the level (mainly The Republic of Level 153 and The Orderly Republic).

Base Lurkar of the Backroom Colonists

 * Relatively small base.
 * Owned by the colonial group, The Fora Foundation.
 * Friendly and open to trade.
 * Population includes all current members of the group.
 * Also uses public Wi-Fi.

Base Aat of the Backroom Colonists

 * Relatively small base.
 * Friendly and open to trade.

Guide Outpost 03

 * 2nd outpost of The Tourism Guide and the 2nd largest group in Level 1.
 * Heavily armed at all times because of the entities.
 * Normally open for trading except for during search and rescues.
 * Open for staying with them (for safety) for a week or so in exchange for small amounts of supplies.

Research Outpost 01

 * A small group of about 11 scientists who document the creatures of the Backrooms even further.
 * The group also includes 5 scouts who attempt to capture the creatures.

Sanction

 * Previously hidden behind a false wall roughly 98m/~321.522 feet southeast from the "exit".
 * Devastated by unknown entity/entities.
 * No members found but noises are common when near the false wall.
 * Some still claim to see the residents and even talking to them, only people who didn't know the fate of the Sanction report seeing them.
 * Strange markings on the walls.
 * Claimed to have to be a cult with being reborn as their objective, considered alive by most, since people still talk to them and prove that they aren't lying, by revealing things only they would know.
 * Easily recognizable as all the documented members have a scar on their left cheek.

The BEU

 * Acronym for The Backrooms Exploration Unit.
 * A group that travels and documents the Backrooms.
 * Currently only has two members, u/DarrynSomething and u/Aarokokra.
 * Although there is no real base, u/DarrynSomething resides under a staircase on level 1.

The ESF

 * "Extraction Special Forces".
 * Consists of people who are: Refugees, Patrol, Guards, Officers and Heavy Gunners (the only patrol come out to extract civilians).
 * Friendly and open to trade.
 * Base contains: 2 mounted MG-49's and an armory filled with M1911's and AR-15's. Pistols contain 9×19 mm Parabellum. Rifles contain 5.56x.
 * Extracts survivors to their main base of operation.

RBST

 * Or Rezzie Builders Security Team.
 * They also have spec ops.
 * Heavily armed.
 * They don’t have any bases, they just guard around the Backrooms. Rarely, you might hear gunshots and see them.

Entrances
Like most other levels, it can be reached randomly with stairs, elevators, and hallways.

It is also possible for one to spawn here when no-clipping into the Backrooms for the first time.

You can enter Level 1 by spending enough time in Level 0.

It is also possible, but rare, to find a fire escape in Level 0 that leads to Level 1.

No-clip in Level 1.5 to get back here.

Exits
You can leave Level 1 by simply continuing to explore the Backrooms. Level 1 usually leads to Level 2 or back to Level 0.

If you want to survive and meet other people at least once in your new life in the Backrooms, you should remember this. From the beginning of Level 1, if you go forward and through the door and go to the end of the hall, turn around and double back, you can enter a room with two pathways. From there take a left, a right, another left, and another right. You should end up at two doors labeled A and B. Go through the B door to find an identical room. From there, going through the A door will lead to The Hub, probably the safest place you have seen so far. If you get any of these steps wrong (like taking the wrong turn or not doubling back), you will end up somewhere completely random.

No clipping through this level and you’ll have a high chance to end up at level Level 948.

No clipping through a corner will rarely teleport you to Level 364.

Finding holes in the wall will lead you to Level 19.

Where the ceiling has paintings on it, noclip through and you will be at a party!