Level 27

Level 27 is the 28 level of the Backrooms. This level is a point in the Backrooms where the air begins to feel thin, and where things begin to warp.

Description
This level is considered infinite, with infinite rooms and doors. The doors lead either to the halls (each corridor has 5 to 10 doors) or to the room (which has 2 to 11 doors). Rooms are very rare to find.

If you are going to open the door, be extremely careful. Before opening the door, put your ear to it to make sure that nothing is waiting on the other side. Deathmoths, Aggressive Yosters, Chukus, Smilers, Baby Facelings, Hounds, and Woodlanders all seem to be found on this level, so be careful when crossing its halls. And if the light flickers or goes out, it is strongly recommended to take a light source with you, because in the dark the activity of the entities increases.

When the lights go out, they can stay that way for up to an hour, the least amount of time is thought to be 10 minutes, but this has not been confirmed. But of all that has been mentioned before, the most important rule is to always look back.

Colonies and Outposts
A temporary colony resides in Level 27

The Refugees

 * Group is willing to trade
 * Has a reliable source of Almond Water and Weapons
 * Open to survivors
 * Currently is composed of 3 members
 * Founded by u/TheBlueStarman
 * Their base is marked with red flare smoke
 * Will relocate if everybody is able to escape the level

Entities
As described previously, on Level 27, you can find Female Deathmoths, Aggresive Yosters, Chukus, Smilers, child Facelings, Hounds, and Woodlins.

Entrances
Wanderers have claimed that one can enter from Level 0 by tearing off the carpet, and through unspecified means, breaking through the floor, and falling into Level 27 as a result. Another unconfirmed way of entering this level is through opening a brown door in Level œ.

Exits
One of the three ways to leave is to open a door that will lead you all the way back into Level 0 or Level 720, and rarely, Level 4.