Level -88888888

The Backrooms – THE GREAT BACKROOMS FRACTALS
The great fractals of bekrums are -88888888 level in bekrums, presumably the level has an infinite size in height, length, and width, the level is an empty outer space in which various types of fractals float having different sizes, in height, length, and width, fractals can be a radius of 1 meter, and even the size of with a galaxy, and more... Fractals also have a different length, the number of generator links, and a different number of compressive mapping of the three-dimensional region. The self-similarity of which consists of various areas of space copied from different levels of the backroom by various forms of areas from the entire period of time that occurred in them.

Types of structures:

1. Dynamic fractals - The number of generator links have a different length, and a different number of compressive mapping of a three-dimensional region, the self-similarity of which consists of some random place of a random level in the backroom, the self-similarity of the area of the copied space is copied by some random figure, be it a triangle, a polyhedron, or just a chaotic amorphous figure.

2. Chaotic fractals - With each subsequent iteration sequence, the number of generator links, their random location, random level, the size of the self-similarity of the shape of the copied area of space, the self-similarity of the shape of the copied area of space, the number, and the size of the compressive mapping of the three-dimensional area changes. They have different sizes, in height, length, and width.

3. Stochastic fractals - Have a different length, the number of generator links, a different number of compressive mapping of a three-dimensional area, self-similarity consists of some random place of a random level in the backroom, self-similarity of the copied space is a combination of a random number of different copied areas from different places, and levels of the backroom copied by some random form, whether a triangle, a polyhedron, or just a chaotic amorphous figure.

4. Amorphous structure – Is a randomly bonded structure of random size, consisting of various areas copied from various places and levels of backroom, each copied area of which is copied by some random shape, be it a triangle, a polyhedron, or just a chaotic amorphous figure.

5. Unexplored structures - Sometimes different fractals, and structures can generate into each other, forming new previously unexplored structures. And also sometimes structures and fractals can collide with each other, flying into many different pieces, and even connecting with each other in this way, thereby forming new unexplored structures.













The images in these pictures are huge fractals billions of kilometers in diameter consisting of rooms and corridors with non-trivial geometry, just imagine it!! ( ͡ʘ ͜ʖ ͡ʘ)

Types of zones:
Each fractal structure consists of zones of random size, each of which works according to certain rules, and each fractal structure smoothly transitions into each other.

1. The white zone is an ordinary zone, the laws of physics familiar to us operate in it, nothing paranormal or supernatural can happen in it.

2. The red zone is the complete opposite of the white one, the laws of physics work differently here, the flow of time in such areas can change, light, matter, electromagnetic radiation can come from nowhere, gravity in such areas can be chaotic, and the attraction of gravity can be from the ceiling, then from the floor, and also change over time, etc.

3. The black zone is just empty territories of different sizes, devoid of any structures and fractals.

Entities
Entities are very common at this level, especially in open parts, so avoid large open spaces. All entities from all levels live on the level, since the level is a slicing from all areas of space of all levels from which fractals are created, but due to the large monstrosity of the level, and the spread of spaces, it is quite difficult to meet them.

Colonies and Outposts
Many attempts have been made to form colonies at this level, but they have all failed due to the harsh nature of this level. As a result, the level was abandoned. However, some of the abandoned outposts can still be found, and some may have supplies, but they are likely to be empty or contain a negligible amount.

Inputs
• Noclipping, sometimes can lead you here.

• One of the doors on The Hub level.

• There are many entrances to this level, since this level is a gluing of different places, from different levels in the backroom. And so beware of dangers, it is very easy to get lost here.

Outputs
• There are many exits from this level, since this level is a gluing of different places, from different levels in the backroom. And so beware of dangers, it is very easy to get lost here.