Level 117

= Math Class =

it my home it i in Mr frimen and i good and Level 117 is an infinite, non-euclidean school building. It has everything you would expect in any given school: gymnasiums, cafeterias, classrooms, lounges, bathrooms, and more. Wretches, Insanities, and Skin Stealers prowl this level, with Smilers in dark places. As a side note, Wretches and Insanities are often confused with each other. Wretches are Wanderers who succumb to starvation in certain levels, whereas Insanities are the Wanderers that have no sanity left and become entities because of that.

In the cafeterias, you are able to find many food items, such as Almond Water, Cashew Water, Moth Jelly, and cooked versions of small entities (e.g., fried Death Rat tails). The supplies are refilled every 49.2 hours, or a little more than 2 days in the Frontrooms. In the gyms, you can very rarely find Neon Water, and this variant gives you about 2 hours of very accelerated strength, movement and reflex speed, jump height, flexibility, and agility. This should be used in moderation, as more than 1/2 cup a day will make you addicted while reducing your sanity. All of the classrooms have desks, equipment for that class, a chalkboard, a whiteboard, markers, and chalk. The school seems to be built in many time periods: some parts are from the 1960's, others the 1300's, some are even from some point in the future. The trash cans all have bottles of nearly expired Almond Water; use only when desperate. All of the sinks work, some running with Cashew Water

= Colonies and Outposts =

M.E.G. Level 117 Outpost

 * An outpost of the M.E.G.
 * Open to trade
 * The outpost has roughly 100 members
 * Will accept new people

The Teachers

 * A colony of approximately 250 members
 * Reluctantly open to trade
 * Allows select people to join
 * Will give you directions to near exits in exchange for Almond Water

Backrooms Militia Group

 * Unknown amount of members
 * Well-trained in fighting
 * Open to trade for more weapons

= Entrances =


 * Entering a school in Level 9 or Level 11 will bring you here
 * Nocliping through a circuit breaker labeled "School" in Level 3 will bring you here
 * Becoming a Wretch has a small chance to bring you here, although you will be "dead"
 * Doors labeled "If you're late, report to the office" in Level 296 will bring you here

= Exits =


 * Nocliping into a science rooms's chalkboard will send you to Level 2, Level 3.14, or Level 98
 * Finding the front doors will lead you to either Level 6 or Level 399
 * Stepping into an overflowing, bluish toilet will take you to Level 7