Level 0.2

Level 0.2 is the second sub-level of Level 0.

Description
Level 0.2 takes the form of an infinite store, usually having clothes. When you arrive here, the hum buzz from Level 0 is still present, but much, much more quiet. Some areas of this store are completely empty. Some areas are entirely claustrophobic while others are wide. The white path is safe, while the brown path is still safe, but entities will spawn here, despite rare.

Speaking of entities, you may rarely encounter Facelings with the 11 effect, usually looking at clothes, Bursters in small rooms, and Deathmoths. There is also a level-exclusive entity called the "0.2 Staff Women". They are female black humanoid beings wearing white clothes. They can give you food, are friendly, help you with anything and ask any questions about the level (except the origins). However, if you try to attack them, more of them will appear, they will ALL grab you by your arms and legs and beat you to death. They are the most common entity here. Elevators can occasionally be found and you can notice them because of some mild rust surrounding it (rarely, the elevator is completely missing, jumping into this rare kind of elevator will send you to the Elevator Shaft). They lead to the first 30 levels of the Backrooms, a key can be used to reset the button and go back to Level 0.2.

This level also has a lot of areas to explore, other than the usual store.

The Lounges
You can occasionally find bar-like zones officially called Lounges. The Lounges are wide rooms filled with tables (with instances of roses), chairs, and reception desks and is pretty much like a restaurant and similar to Level 6.1 in nature. They can be found if you wander long enough, or by occasional doors with the word "Lounge N°[number]" and a random number. In this area, all the entities will offer you any food you want. There are occasional vending machines which can only dispense Almond Water, Liquid Silence, Cashew Water, Neon Water and Pepsi-Ultra. Occasional Almond Water spills can be found in areas near "kitchens". Doors that lead to kitchens are impossible to open, but you can hear sounds of machinery in the distance. No hostile entities can spawn here. If you smell the roses, you will feel a sense of safety and joy for 15 seconds. The windows show the "outside", which is an endless flat field in a partly cloudy, but still relatively sunny sky. Attempts to break the windows and reach the Outside have failed, making some believe that the Outside is just an illusion.

The Electrical Room
The Electrical Room is an area of Level 0.2 that can be accessed via rare metal doors with the "high voltage" warning sign. Half of this area is extremely dangerous due to Deathmoths and occasional exposed wires that can electrocute you. Some Machinery is found within this level and they produce a buzzing sound that, if played for too long, will cause emotional flashbacks of your traumas. Despite all this frenzy, this area is extremely important for the level. Why? This area server power to the entire level. If all machines malfunction, then the entire level would collapse. Occasional power anomalies in this level are often caused when a machine in The Electrical Room is not working correctly.

The Restrooms
The Restrooms are areas that take form of massive public bathrooms that stretch indefinitely in both direction. This area is generally safe, but you need to watch out for Rare instances of Bursters and Deathmoths. Bursters are the most common in this area and they usually tend to hide in the toilets

The lights flicker at inconsistent intervals, and blackouts may rarely occur.

The Pillar Rooms
Some areas of Level 0.2 can lead to yet another area of Level 0.2. The Pillar Rooms. They have the same layout as the main Level 0.2, but the brown carpet is gray, the rooms are VEEEEEEEEEEEEERY wide and empty, all the clothes are replaced with endless pillars. The buzz of the lights in the level is slightly louder, since they have no panels here.

This area is almost completely devoid of entities, only the 0.2 staff randomly wandering this part of the level.

M.E.G. Base Shopping

 * 103 members
 * Friendly, will let hopeless people have shelter, but not join entirely
 * Open to trade
 * Restocked by the 0.2 staff

Assorted Camps
These camps are sometimes abandoned. The ones who are inhabited are usually friendly.

Entrances
The only way to enter is via a door in Level 0, Level 0.1, or Level 1 with the words "Backrooms Store Inc.". No-clipping in any mall store irl will cause the environment to shift and slowly turn into the one of Level 0.2. Some stores in Level 11 and Level 9 can send you here.

Exits
No-clipping in the brown floor will send you back to Level 0. Breaking the windows and jumping into them will send you to The Whiteout or rarely Level 12. Jumping into an open vent will send you to Level 8. Entering a door which is completely black and white will send you to Level -1. Breaking the floor will send you to Level 10. Managing to open a trapdoor will reveal a ladder, if you climb into it you will be in Level 19. Entering a brown rusty door with the words "EMPLOYEES ONLY" will send you to Level 3. Following a staircase leading downwards inside grey halls will send you to Level 14. Toppling a Santa Claus cardboard figure (like the one in the picture) will send you to The Gift Plane. Dying by getting injured in this level will send you to Level 0.2.1.