Level 30

TYPE YOUR ADMINISTRATIVE SECURITY CREDENTIALS: *********** IDENTIFYING CREDENTIALS...  VERIFYING...   ACCESS GRANTED! YOU CAN NOW VIEW THIS PAGE. ''Ok, this level is a waterpark of some sort, formerly known as "Waves Don't Die", until the Partygoer cult decided to fuck things up. Now, it's the main hubworld for the fake Backrooms Wiki, all they are trying to do is lure you into Level Fun and other dangerous levels!''

- Agent Jones, M.E.G.

Should I tell the M.E.G. to make a page about this level?

Oh, wait, I think we need to make a cover story of the level before the cult comes biting our ass off!

Done!

= Level 30 - A Perfectly Lit Corridor =

Level 30 is the 31st level of the Backrooms.

Description
Level 30 is an endless corridor stretching on both directions. The halls are made of impenetrable concrete and the floor is stained. Carpet Fluid can sometimes flow through the pipes, which sometimes leak. The floor is made of an unknown material, but it is gray-blue in color and has some brown decaying in the borders.

The fluorescent lights produce an almost silent hum buzz, but they can flicker and go out at times. When the lights go out, the level becomes extremely dangerous. Hounds, Dullers, Skin-Stealers, Smilers, and hostile Facelings will chase you down the hallway. It is recommended to stock up on energy bars before entering

Colonies and Outposts
There are no known colonies or outposts in this Level.

Entrances and Exits
To enter, finding a vent in Level 28 will send you here. You can also enter by wandering into some familiar areas in Level 2.

To exit, find a fire exit door, that will send you to Level 31.