Level 5

Difficulty: 4

Unsafe

Unsecure

Devoid of Entities

Level 5 is the 6th Level of the Backrooms.

Description
Level 5 is an infinite hotel complex, with many rooms and halls. The Level itself seems to have been constructed in the 1930's, with furniture dating back to 1920. There are three (3) main areas in Level 5 that are fully accessible.

The surroundings of Level 5 are littered with decorations and furniture from the early 20th century, The Main Hall being the most object-populated area of Level 5. The Level is mostly clean with little dust and dirt lingering on surfaces. It seems to clean itself, as unclean spots seem to disappear only a few minutes after. The oddly pristine floors and well cared areas make Level 5 utterly unsettling, compared to other Levels close by. Despite being deserted, the hotel follows the routine as if open, meals will appear in the dining area in the morning, noon, and evening, music will play in the ballroom, and beds will remake themselves. The music of which causes memory loss after extended periods of time.

Level 5 does not allow objects to function as they normally would. It tends to slightly alter the use of the object. Some objects are rendered unusable, such as modern technology. Almond Water causes hallucinations and temporary paranoia. For these reasons, it is recommended to get through Level 5 objectless.

The Boiler Room
The Boiler Room is the area outside the hotel of Level 5, and extends infinitely in all directions, being filled with pipes, vents, and of course, boilers. An infinite number of other hotels exist in The Boiler Room, some housing other people trapped in Level 5. The majority of the space in the boiler room is cramped passages between hotels, with low-hanging pipes running overhead. The floor of the Boiler Room is iron grating, which allows a constant dripping of water to fall through from the above floors and steam leaks to rise up from the pipes below, and the only light is from the fire in the boilers. The steam leaks create a high risk of injury, so staying in the Boiler Room for an extended period of time is not recommended.

The temperature of this area is fairly hot, and most surfaces are dry. Steam fills the air as the machines run continuously. Most rooms are filed with boilers, some have furnaces. The noises heard here are mostly loud machinery or Almond Water dripping from the pipes. Wanderers report faint whispering emitting from the large smoking furnaces. Investigations are ongoing. Maintenance elevators are present, but it is not advised to use them.

Colonies and Outposts
Due to the difficulty and nature of this level, permanent civilizations are unfeasible and impossible to sustain for lengthy periods of time.

Entrances and Exits
Entry to Level 5 is fairly simple. Just find office-style stairways at Level 4. There are several known ways to exit Level 5. Just turn around once you go up the stairs or Travel too far in the boiler to get to Level 6. Though it is highly recommended to just go back down the stairs. Leaving through the doors will also take you to Level 161, though unless you already have a good weapon, you shouldn't access this level, and entering a metal door in the boiler room will bring you to Level 954. Noclipping through a mirror will send you to Level 5.1.