Level 29

Description
Level 29 is an endless maze of office(?) hallways on every direction. Each hallway contains rooms which may have useful objects, the most common being Almond Water and weapons. But, make sure to stay away from rooms infested with entities. The level is dimly lit, with only a few areas being entirely lit. When the areas have no lights, the level becomes extremely dangerous and Hounds, Skin-Stealers, Clumps, Smilers, Insanities, and hostile Facelings tend to roam these areas.

The level is also very silent, some areas recorded a minimum of -2 decibels. But, entity noises can be heard the deeper you go

Colonies and Outposts
There are no known colonies or outposts in this level, although some people claim a colony or even two exist. These claims are unconfirmed.

Entrances and Exits
In Level 0, if you feel like the halls are getting shorter and shift colors, you will be in Level 29 within a day if you dont turn back. Another way of entering is to find a maintenance door in Level 4, Level 21, and The Electroscape. To exit, no-clipping always sends you to Level 4. Some doors can lead to Level 0, Level 1, Level 2, Level 4, Level 216, Level 103, Level -1, Level 92, Level -4, Level 985, and Level 1.3. Exit doors lead to Level 11. Rarely, you can find cyan colored doors which send you to Level 60.