Level 27

Level 27 is the 28 level of the Backrooms. This level is a point in the Backrooms where the air begins to feel thin, and where things begin to warp.

Description
This level is thought to be infinite, with infinite rooms and doors. The doors lead to either halls, (which every hallway has 5 - 10 doors) or a room (which has 2 - 11 doors). Rooms are very rare to find.

If you're about to open a door, be extremely cautious. Before opening a door, put your ear to it to make sure nothing is waiting on the other side. Female Deathmoths, Aggresive Yosters, Chukus, Smilers, child Facelings, Hounds, and Woodlins seem to all be found in this level, so use caution when traversing its halls. And if the lights flicker or go out, bringing a light source is strongly advised because entity activity increases while in the dark.

When the lights go out they may stay that way for up to an hour, the least amount of time is thought to be 10 minutes but this is unconfirmed. But, out of everything previously mentioned the absolute most important rule is, always watch your back.

Colonies and Outposts
A temporary colony resides in Level 27

The Refugees

 * Group is willing to trade
 * Has a reliable source of Almond Water and Weapons
 * Open to survivors
 * Currently is composed of 3 members
 * Founded by u/TheBlueStarman
 * Their base is marked with red flare smoke
 * Will relocate if everybody is able to escape the level

Entities
As described previously, on Level 27, you can find Female Deathmoths, Aggresive Yosters, Chukus, Smilers, child Facelings, Hounds, and Woodlins.

Entrances
Wanderers have claimed that one can enter from Level 0 by tearing off the carpet, and through unspecified means, breaking through the floor, and falling into Level 27 as a result. Another unconfirmed way of entering this level is through opening a brown door in Level œ.

Exits
One of the three ways to leave is to open a door that will lead you all the way back into Level 0 or Level 720, and rarely, Level 4.