Level 11

Description
This level resembles Level 9 in terms of size and structure; however, rather than being populated with middle-class suburban homes, it is filled with office buildings, apartment buildings, and various other buildings commonly found in large cities. Additionally, Level 11 is filled with parks, plazas, and metro stations; however, there are very few shops to be found. As a result of journey through the Backrooms, some explorers created their own establishments where they sell items they found.

Numerous nuclear power plants are found on Level 11 and are typically located 40000 kilometers apart. Although these plants do not appear to be operational, theories suggest they were abandoned long ago. The buildings on Level 11 appear stationary, but there is some movement while these buildings are out of sight. The structure of Level 11 seems to be constantly shifting, and explorers have reported buildings moving hundreds of feet while out of sight, sharing similarities with Level 0, this only happens in the city-area of level 11.

Level 11 has many city landmarks from all over the Frontrooms. These landmarks can be recognized as structures from New York, Chicago, Los Angeles, St. Louis, Toronto and more. These structures have the same properties as the rest of the buildings in Level 11 mentioned previously. Wi-Fi in Level 11 does in fact exist and is active. The names of these connections are very random, with no corresponding pattern, which include 'KTUcfJe20W', 'Q1lyxzkayR' and others.

Facelings and Hounds are the only frequent spawning Entities in Level 11 and seem to have a strange effect called "The 11 Effect", which makes the Entities behavior change to make them act as normal pedestrians and dogs. This effect will cause the Entities to interact to the Wanderers in an effort of communication. They will behave like normal only when provoked. The Entities from Level 9, which include The Neighborhood Watch, The Observer and The Mangled have been reported in Level 11, but they most likely wandered into this Level from Level 9. Some special Entities that reside in Level 11 are Argos that resides at The Headquarters and the human Entity 'Ralph' located in a building labeled Radio Backroom's Studio in Level 11.

Events
Although level 11 is safe and is mostly devoid of any hostile entities, on specific dates, strange phenomena, called events, occur. These events can range from being totally harmless, to posing major threats to the inhabitants of level 11.

Event 1
One day, the level suddenly went dark and sirens were heard. All signs said "RUN" and Dullers and Clumps were spotted, although not indoors. 12 died and 38 were wounded during this strange event.

Event 2
One day, a malcrobyte made it to level 11. It went into a vat of radioactive waste and transformed into a longer, and bigger malcrobyte. This malcrobyte cloned itself in seconds. The entity had to be shot down and burned into charcoal.

Event 3
One day, the atmosphere around level 11 turned bright red, and major earthquakes were triggered every so often. In the distances, strange distorted noises were reported being heard.

Event 4
One day, a building collapsed to the ground and it generated a vast shockwave. A purple plasma ball was found inside the building and destroyed nearby areas.

All this events happened in anomaly zones of level 11, due to the infinite size of this level some undiscovered areas can be very dangerous. Due to the fact that in this level so many entrances to other levels, anomalies occur in some places where other levels partially penetrate this level. So it’s recommended to stay in the center of this level where all colonies and outposts are located. Colonies and outposts are usually located in places where there are no entrances to other levels, so it is better to focus on stable areas of the level where there are no anomalous effects from other levels.

If you go through a dead zone of level 11 for a long time, you can be sent to the Eye of God. There is a theory that the level 11 dead zone is the center of the anomalous effect of the eye of god.

Colonies and Outposts
There are too many Groups to count for this document, but we have composed a list of the most important Groups living in Level 11, which includes:

M.E.G. Base Beta

 * This is the fourth main base of The M.E.G.
 * This base is fairly new, and is still being organized.
 * Different M.E.G. Teams get transferred around from time to time.
 * M.E.G. Team "Secure Security" is assigned to stay in Level 11 while construction is ongoing.

The Eyes of Argos

 * The main base of the Eyes of Argos.
 * Is a building known as The Headquarters.
 * Its a safe place to stay or even trade unless you have committed a sin.

Camp Amber Level 11 Outpost

 * This is the second base from Camp Amber which originally resided on Level 0.
 * This Group usually helps newcomers and teach them about The Backrooms.
 * This group is an Outpost, and don't really have a fixed point, as they wander around to help others.
 * This Group is aided by the local M.E.G. Base Beta to further help the Wanderers.

Insurrection Station 07

 * Presumed to have a population upwards of 800.
 * Seemingly self-sufficient, but open to trade.
 * Entry is barred to anyone aligned with The M.E.G..
 * Area surrounding the station is heavily patrolled by armed guards.

Drone Surveillance Squad

 * This was a Group created by the three (3) Wanderers that first recorded Level 11.
 * This Group has 14 members, and use their drones to record video evidence of other Levels.
 * This Group is friendly and open to trade, but will not trade drones with a few exceptions.

Homely Hotel

 * This Group has a running hotel service in a hotel building.
 * This is their second base, other then their original in Level 5.
 * This Group is opened to new Wanderers to fill in their applications to stay.
 * They have an active food and room service to keep the Wanderers safe.

Jerry's Salvation

 * This Outpost is a Team composed of members from The FOJ.
 * This Team has around forty (40) members.
 * This Outpost was created as a scavenger Team for finding, and stealing items for the rest of The FOJ.
 * This Group can be Friendly unless one insults Jerry in any way.

The U.B.D.S. Level 11 Service Outpost "Package Scouts"

 * This Outpost is set up by the U.B.D.S. to expand their postal service.
 * This Outpost has around thirty-eight (38) people ready to deliver to Wanderers.
 * This Outpost is sometimes aided by M.E.G. Team "Postal Delivery".
 * This Outpost is a new addition to their Group, and is currently being worked on.

The AEA (Anti Entity Agency)

 * This Group is a mysterious Team of people that are tasked with terminating Entities.
 * This Group was said to be made before the discovery of Level 11.
 * They were apparently created in 1952, and fell apart during 1988.
 * Some people claim to be members, and are still doing their tasks today but this is unknown.
 * This Group was originally located on top of a rooftop in Level 11.
 * The members of this Group would wear business suits, and had private missions.
 * They would originally trade items such as steel, matches, radios and other rare items.

Radical Radio

 * This Group contains five (5) Members all in their teens.
 * The group has a 1980's theme, and claims it's what makes them popular.
 * This Group doesn't have a main base, so they just walk around creating small Outposts.
 * They would use these devices to set up radios in some populated areas.
 * In some breaks you can hear them casually talking, or sometimes bickering before a new song plays.
 * Ralph from the Radio Backroom's Studio claims this Group as competitors, although then claims that the reason why is because there is no one else to compete with.

Malt Mart

 * A Group of twenty-eight (28) people that run stores around Level 11.
 * This Group works twenty-four (24) hours a day to serve Wanderers.
 * They usually go around taking items in other unused buildings, or get resupplied by The B.N.T.G.
 * This Group sets up different Outposts in unused store buildings.

The Citizens of Level 11

 * This consists of all the people in Level 11.
 * The exact amount of people is unknown, but the number is estimated around 32000.
 * These Wanderers will stick around the center of Level 11, and you will not find much any further.

Entrances
The most common way to enter is through Level 9, where you must follow the signs for around one-hundred (100) to two-hundred (200) miles, when doing so the environment starts to slowly change, and you must be purposely following the signs to enter Level 11.

You can also enter by traveling in The Metro.

In Level 11.1 you can enter Level 11 by walking towards the city in the distance.

Finding a long road in Level 66 will lead you to Level 11.

Entering an orange arcade cabinet in Level 25 will lead to this Level.

Finding a tunnel in Level 69 will lead to Level 11.

Entering a trash can in Level 122 can lead to this Level.

Level 11 can also be entered via Level 36.1.

Looking up in the sky at the top layer of Level 17 for too long will bring you to Level 11.

Entering an airlock in Level 78 will lead to Level 11.

Walking outside the train in Level 61 while stationary will lead to Level 11.

It is possible to enter this Level from Level 87 via multiple doors.

There are more entrances.

Exits
Some Buildings lead to Level 0, Level 1, Level 2, Level 3, Level 4 and Level 196.

Certain windows in Level 11 can lead you to Level 12.

Entering a sewer grate can lead to Level 34.

You can find an airport between Level 11 and Level 9, enter it to be transported to Level 36.

Climb a chain-link fence near some open land to get to Level 205.

Going down into a subway will lead to Level 59.

Finding a cylinder-shaped building in Level 11 will lead you to Level 86.

Entering a certain apartment building in Level 11 will lead you to Level 13.

Finding a cyan colored building in Level 11 will lead to Level 73.

Finding a small blue building and entering the igloo inside the building will lead to Level 47.

Entering a taxi car will have a chance to bring you to Level 43.

Finding an alleyway in Level 11 has a chance to bring you to Level 55.

Finding a machiya house in the distance and entering it will lead to Level 178.

Find a rock climbing building, and climb the rock wall, then pass out and you will wake up on the beds of Level 101.

Finding an old TV in either good or bad condition and No-Clipping through it will lead you to Level 104 or Level 131 depending on the condition of the Television.

Finding a cathedral in this Level will bring you to Level 105.

Seemingly find a Conservatory Building in Level 11 to enter Level 30.

If you enter any laundromat building, you will be transported to Level 60.

Entering a certain clothing store in Level 11 will lead you to Level 807.

Finding a brown bricked building saying M. David High School in Level 11 will bring you to Level 52.

Enter a hotel building labeled "Defratton City Hotel" to enter Level 171.

Finding a small abandoned area with sand everywhere and a small wooden building will lead you to Level 655.

No-Clip through a billboard about a new food store to enter Level 176.

Walking 5 miles due east of the M.E.G. base takes you to Level 275.

If you wander for a long time in the dead zone of the level, you may be brought by an anomalous whirlwind to the Eye of God