The RedRooms

Description
The RedRooms, have the exact same appearance as Level 0, it contains the same humbuzz, along with the damp carpet and reded wallpaper. When a human enters this level, they will be surrounded by a red mist that blocks anything that is 5 meters infront of the wanderer to be seen.

If 2 wanderers are near each other, neither mist will override the other, it is unknown why this happens.

The damp carpet has been examined, and the liquid appears to be a mix of human blood, Partygoer vomit, and Liquid Pain, it is unknow how these liquids got here, so it is advised to wear boots when in this level. Sightings of Mold have been reported, but it is not confirmed.

In this level strange knocks are heard from all sides, in some places it’s loud and in others it could be quiet. It is recommended to avoid places where knocking sound is loudest.

Its recommended to not go too far from the red corridor because highways in this level can change their direction, so you can be trapped in this level. This level is very mysterious and undiscovered, so it’s recommended to return to the red corridor as soon as possible.

Colonies and Outposts
[Due to the nature of this level colonies or outposts is impossible to form]

Entrances and exits
Entrances: Exits:
 * Go to the red corridor in Level 0
 * Return to the red corridor from which you entered the RedRooms
 * Other exits are theorized to exist, but none have been found yet. The safest bet is go back to where you came from.