Level 16

Level 16 is the 17th level of the Backrooms. It consists of a set of hotel hallways.

Description
Level 16 is a series of hotel hallways with exit signs every 500m. All the red exit signs should not be trusted. If you will follow the signs long enough, they may lead to the door marked "TRUE EXIT" approaching to the door will, cause wanderer to nkclip to Level !. The level contains hotel rooms that are usually empty, but some are fully furnished and filled with useful objects, such as Almond Water, food, Firesalt, and weapons. The hallways usually have the same layout and style: yellow walls, dusty green carpet, and broken wall telephones. The areas that are completely dark are usually infested with Smilers, and may be possible entrances to the levels like The Void, Level 6, and The Smiling Room.

Level 16's hallways sometimes have strange properties. Some hallways intersect without crossing, some have same effect on it as Level 1.5, and some hallways are Non-Euclidian. Those hallways are highly unstable and should be avoided at all costs.

This level has some entities present. These entities are Hounds, Skin-Stealers, Dullers, Reviooks, Facelings, Smilers, Screatures, and rarely Rattlers.

The Lobby
Most hallways are connected to "The obby". The Lobby, as the name says, is a luxurious hotel lobby located in the very center of the level. You will find a Faceling with Level 11 effect near the lobby desk. This Faceling is unresponsive to anything and will only attack if provoked. The Lobby is devoid of any hostile entities and you may occasionally find a "lunch room" full of dining tables and tons of supplies. Wanderers typically settle around this area due to its safety.

Assorted Camps
The camps set in The Lobby are small and dont have any association with a group. Most of them are quite friendly but some are hostile or abandoned.

Entrances
To enter, finding a red exit door in Level 15 will send you to Level 16, and no-clipping into a corner in Level -18 has a 50/50 chance to send you here.

Exits
Doors marked with green exit signs send you to Level 11. No-clipping through the floor will send you to Level 1. Rarely, you can find a basement door. The door will lead to a staircase, the staircase leads to a flooded room with a crowbar. There's a red exit door in the distance, you must break it with the crowbar and you will find yourself at the lower floors of Level 17 or rarely Level -2. No-clipping anywhere in the center will send you to Level 1. Entering the "EMPLOYEES ONLY" door in the center will send you to Level 2. Touching an ancient object in any hotel room will send you to Level 5.