Backroom Colonists

Description
The Backroom Colonists (commonly abbreviated as BC), also and formerly known as The New Colonist Republic are a faction group, and their goal is to set up bases, research about levels, help new people, and grow as large as they can.

Population
Their population is splintered into several colonies affiliated with the BC. It is to be noted that a minor part of the population actually control the group, and most are in free association citizens that live inside or outside the outposts and bases. They have around 3000 members at different outposts or bases, and usually control operations of the base or outpost or assist in controlling a certain department at bases or outposts. They are usually stationed in a rotor cycle between their stationed base/outpost and Base Almond/Cali in a two-week cycle. Veteran members can also try to become the leader of the group too or governors.

Regiments
The Backroom Colonists have a few regiments. Covered below will be the details of each major regiment.

Military Regiments
These military regiments all are used for protecting outposts and serving the country. From the most elite regiments to the new conscripts, all soldiers participate in wars, help and carry out civil service, among other things. All the names are auto assigned by the men of each regiment.

Everyday Life
For most citizens that live in residential areas, they usually care for their families and live in mostly suburbs or cities. These citizens usually take on a variety of jobs, that run these cities, with governors and leaders over seeing them. The citizens get to take part in elections, local and group wide, serve in the militia, and use amenities, like pools, gyms and more. Citizens are also able to run these amenities, from restaurants. The main residential areas are situated around the main bases and outposts, due to the fact they have higher comforts and the amenities mentioned, among other things being added or missing from these high residential areas.

For children and teenagers, there is schooling, either through public or private domains, that can teach children occupations, specialist stuff and more in interactive ways, while keeping to core education value.

Life is similar for citizens in colonies or in territories owned by The Backroom Colonists, although, they might not usually have full services due to the coverage of The Backrooms.

While many people take holidays, citizens in The Backroom Colonists usually move through different levels, and even have different homes due to the constant movement, and how everyone wants to suit their likings. Due to the fact the group controls so much different stuff that can entertain anyone, and it being extremely secure and easy to get back to whatever level you desire, it is common to see children even going into levels by themselves.

While there is specific cultures, beliefs and more in The Backroom Colonists, almost anywhere in the group, will someone be happy, and someone unhappy on how much we charge for pineapple juice, because it's expensive as hell here.

Transportation between different areas usually include advanced metro systems, planes, ferries, cars or bikes. While there are new technologies being tested to make transportation between levels and far distanced areas easily, the transportation systems set in place are quite advanced, similar to metros in The Frontrooms.

The languages present in this group mostly include English, French, Spanish, Portuguese, Russian, Japanese, Backrooms Latin and Korean. But the primary languages are English.

Power Ranking
The BC is very powerful, and is very notorious

Elections
Elections happen when the leader resigns, dies, gets impeached or replaced for a new leader. The elections typically take place on November 1st. These elections directly vote for the leader, and in a first past the post system. Mostly, there is a few candidates for the major parties and a few for independent parties.

There is no term limits, but every year, there is a re-vote for the leader. Also, the leader can resign any time except for war time.

The different colonies have their own elections, and the capital of Base Almond doesn't have elections for governors, as the leader fully controls it. Elections in colonies are 90% democratic, however there have been rare reports of colonies electing an authoritarian leader or fraudolent elections. Far-right ideologies are banned in elections.

Rankings
Leader - The top of their colony, winning an election makes you into a leader, and you can run the entire Backrroom Colonists group with it. It is mostly held to SlopeTime and the leaders.

Co-Leader - Co-Leaders are the same as leaders, except they only happen if there are two leaders at the same time, which can come around peacefully, by both people getting similar, or hostile, where someone threatens to take over if they don't get a share of power.

Base Holders - Governors - Usually veteran members that govern bases. - Being a veteran member.

Outpost Holders - Governors - Usually normal ranking members that govern outposts. - Being a regular member.

Companies and Important Secretaries - Just regular company CEOs and Secretaries for Outposts or Departments. - Many different ways.

Ethics Committee - Governors - Approved people who serve on a committee, more information below - Being approved.

Members - Just regular members, who help with outposts. - Joining the group and become leader in a department, help out with an outpost and become part of the council for the outpost, or just be a year or two in the group.

Major Residents - Usually have got major roles and are the main residents of an outpost or base. - Joining the group.

Residents - Just normal people that joined the group. - Join the group and live in a base/outpost. - Joining the group or being integrated into it.

Visitors - Everyone outside the Backroom Colonists system, and are tourists. - No requirements.

Carrier Phone
The Backroom Colonists have made a special carrier phone that can tell what level you are on, information about it, autodetects if the almond water you have could be dangerous and the effects, able to be used as an entertainment system, and also for using on emergency crates.

ICB
The Backroom Colonists have made a special kind of internet beacon, and are planning to make variations of it, for you to get Wi-Fi on any any device in most levels. They are also quite sophisticated but easy to handle.

The Entity Radar
The Backroom Colonists have made a radar, that tracks possible entity or human movements within a 200 metre radius, and it is very useful for dark or certain types of levels. Although, it works very inefficiently in water or in very compact levels, with it then only reaching a range of 15 metres.

Bamboo Blocks
Bamboo Blocks, made from bamboo in a certain fashion with a dosing of a currently unknown liquids makes it a suitable building material for small yet fashionable walls, and can easily have holes or shapes, causing it to be suitable for holding plants among other things. It also can support enough weight to be similar to be concrete and other building materials.

Noclip Checker
The noclip checker is an extension to a carrier phone, where you can scan walls and objects to see if they can be no clipped into to move a level. It also has what levels you might end up in if you do noclip through.

Almond Spray
The first edition of almond spray was made by the group, and was mostly for medical purposes. Currently, it is also used in baking, cooking and to keep alive certain types of plants.

Almond Coffee
Almond Coffee comes in the form of coffee, but with an almond flavour to it. It is sold in many cafes and stores, and you can now buy the coffee with other hints of flavours or sweetness and more to your liking.

The Super Adaptor
The Super Adaptor can adapt to any type of socket, and while it requires heat, it is extremely useful overall and has a chance of 95% of working on nearly any type of plug. If it does fail, it can easily just be cooled down and tried again in a few minutes.

The Adventure Pack
The adventure pack is a type of backpack which can detect other adventure packs, and has certain storages for rechargeable flashlights and phones, almond water and food storages, and more.

The Magic Spray
Tasting like Almond Spray, The Magic Spray restores sanity, makes you invisible to some entities and makes you feel more lighter, meaning you are able to carry more stuff. A few sprays from the bottle could help in life and death situations, and is nearly a must in expeditions now.

The BC Entertainment System
A tablet that can run tons of games, able to have keyboards, mouses plugged in, able to connect to fast internets and even produce a weak internet connection, and run movies, and more. It is extremely good for long journeys or for places with no internet present.

Entity Blindness Grenade
A small explosive, that once thrown, makes a giant smoke screen that only works on certain entities, and allows your eyes to be perfectly safe. It works by using chemicals that only irritates and causes blindness in certain entities eyes. It also has a small light coming from it once it impacts the ground heavily, showing where it would go.

Universal Watch
A watch that can change to any timezone and adapt to certain levels with different times. It works in a HH:MM:SS fashion and can be customised to split into 6 hours, 12 hours or 24 hours. It also has two different modes, one for adapting to the levels you are on, and one for the exact time in The Frontrooms.

Fast Grow Spray
Coming in the form of a spray bottle, putting soil and any seed in a plant pot or in the ground with fast grow will make the plant grow extremely quick, usually making the growing speed from 2 to 200 times faster depending on certain factors. This can be extremely helpful for mass harvesting. It even works on Front and Backrooms plants and trees, and all products, (like apples), will be safe to eat if the spray has been used.

Adaptor Goggles
These goggles work by adapting to where you are at. For example, in levels where light sources can't be used, you can choose between night or heat vision and it'll change to that, you can also use them and adapt them to underwater, extremely bright or dark areas and for them to be like regular goggles. You can also change different stuff, like the colours used in the night vision mode.

The Creation Globe
Working like a snow globe, you input a tiny amount of multiple and specific liquids in a hatch, and shake it around as if it was a snow globe. With this, you can make small amounts of certain stuff in any of it's states of matter. It also can withstand explosions, making it an easy way to create anti-matter among other explosive stuff.

The Entity Neutralizer
Working like a taser, going up to most entities with this kind of shock device stuns, if not completely neutralises the entity. While it doesn't work on any boss entities and only some regular entities, it is one of the most effective weapons against entities ever made to date.

Almond Purifier
Attachable to a bottle to work like a filter, it can purify most types of almond water to be drinkable, but it is compatible with phones, which makes it able to give either a more raspberry, apple or almond taste to any almond water. It also comes with a clip that you can attach to some types of bottles.

Economy
This group earns most of their money by production, tourism and tax. They also gain money through power sharing, through trading and other things. The economy of The Backroom Colonists are extremely stable due to this, and. is known to be very rich. While the colonies are less wealthy, they are still well off.

The Coco Dollars (C$) is the main currency of the Backroom Colonists.

General Stuff
Their healthcare system works through many hospitals and clinics, and they operate around the clock. From surgeries to minor treatments, they do all to keep citizens health in check. You do not need to pay for ambulance rides, but you might need to pay for prescriptions and some surgeries, among other things if you don't have the Backroom Colonists Medical Pass, which allows most stuff related to healthcare to be free in all the group and colonies for 1000 C$ per month per person.

Vaccination Programs
The vaccination programs that are in place require all citizens working critical jobs to get the smallpox, typhus and rubella vaccine for minimum, to keep the group safe from pandemics of these viruses. Also, all children are required to get some vaccines to go to schooling.

Clinics
From local clinics, you get prescribed medicines, tools and equipment in case of certain infections, cleaning equipment, almond water and sleep related sprays, eyemasks and oils. All citizens throughout the group and colonies with a Backroom Colonists Medical Pass can get them for free or cheap.

Healthcare Coverage
The healthcare coverage allows all the groups and colonies to be near a clinic in case of emergencies, and with the Backroom Colonists Medical Pass, allows any person to also get free access to pediatrists, podiatrists, dermatologists, dentist and dietitian.

General Stuff
The diet of an average citizen in The Backroom Colonists can be very diverse, as many establishments provide a plenty of variety of gourmet meals, while the supermarket can provide thousands of different stuff to be cooked at home. On expeditions, meals can still be diverse from the different outposts and stops along the way. But feeding all the citizens is a very difficult job, from shipping to different levels to keeping supermarkets clean and running, everything needs to be done to keep the work force moving.

Types of Food
Grown in gardens and allotments, different fruits can be easy to come by for a little snack, as many bases and outposts have tiny allotments where possible. In some bigger bases or townships, can be pastures or farms for wheat, barley and more. Also in farms can be all different animals providing meat to munch on, and dairy and eggs galore.

Shipping and Transportation
Shipping and Transportation of these foods usually goes to the job of specialised teams who go through levels or giant areas using different modes of transportation to get the food to your plate. It costs an extreme amount, as some transportation would be for overnight travels, although, doing big hauls through one transport day can yield a great haul of money and food to your plate.

Policies
There's multiple agencies dictating what and what isn't allowed. Factory farms are not permitted, and in a yard space, there can only be a maximum at most of 2 chickens per square meter, compared to other animals, which usually have 10 square meters per cow. While this does not yield efficiency, there's still tons and tons of space and with automation, thousands of animals can live happy lives and be beef. There's also policies that dictate antibiotics fed to livestock, how food is grown and more.

General Stuff
Transportation is important for everyone. From getting to other levels to different towns and cities for jobs. There's many ways to do it, noclipping, metaclipping or doing a specific thing can move you to another level, while flying and other things make inside travelling easier.

Airports
In many bases, there's airports that attach other places, usually other cities of The Backroom Colonists or Colonies that you can travel to by planes. These planes are relatively cheap, and due to The Backroom Colonists being friendly, most airports accept any flights from the group.

Trains and Monorails
Trains and Monorails can be accessed by transportation passes or just paying, and can connect different places in cities and bases. Due to levels also being dedicated to transport too in the form of trains or subway systems, this can make travel easy.

Laws
There are numerous laws that can yield punishments if you commit them in the group or inside the group grounds. Here are some examples.

Crimes
There are many crimes, but we've got some examples of minor, medium and high level crimes.

Minor crimes and things jaywalking to abrupt traffic, incorrect parking spaces, breaking traffic violations or other things. Also, minor crimes can occur by smoking in non-smoking areas, or attempting to killing pasture animals without reason, (reasons like butchering for food or other things)

Medium crimes usually include trying to commit small/medium scale arson, assaulting someone or drug offences. Medium crimes also include high scale traffic offences, like speeding many times more then the speed limit or driving under influence of something.

High level crimes usually include grand larceny, robbery and grand arsonery, like robbing someones house or a bank, or trying to burn down outpost infrastructure constantly. High level crimes also include possessing a gun with the intent to use and more.

Punishments
Minor Crimes nearly always yield fines, with the minimum a fine can be being 50 C$, and the maximum being 500 C$. There is also community service, which can range from 24 hours total to 480 hours total. Although, you can split the amount of time you doing community service, (either 2 hours, 4 hours a day, 6 hours a day, 8 hours every 2 days or 12 hours every 2 days). If it is an extremely minor crime or an accidental minor crime, it usually comes with either a verbal warning or some guidance on how to prevent accidentally committing crimes.

Medium Crimes sometimes come with either jail, with minimum sentences usually being two weeks, and the maximum being a year for medium crimes, but usually, those have to warrant additional medium crimes on top of one crime, like assaulting a police officer or attempting to flee, or medium crimes come with social help, where someone comes to your places of residence and checks/stays with you for multiple hours a day for a month or so, which usually occurs exclusively for minor to medium drug related offences.

The highest level crimes usually come with longer periods of jail, likely at places like Rochdale Prison, and can range from a few months without parole or certain types of exclusives in jail to years with the possibility, it really depends on the persons sanity and crime.

Entry
You can enter freely the Backrooms Colonists. Seeking asylum is possible, they have tons of refugee camps in Levels, but you can become a full resident.

Medals
There are some military medals you can get from the group.

The Cross of Winners
Given out to all troops who participated in the war against The Church of Tiana. It was presented by one of the old leaders to all the people who participated, and it was the first badge in the group to be shared to not just The Backroom Colonists, and also to be the first given out.

The Savers Badge
Given out to people who put their lives in danger to save other troops. They get presented with a plaque in Memorial Park in Base Skyline and the medal, which is presented by the leader.

Medal of Honour
Given out to all military men who extend their service and kept fighting for honour and dignity. All people from the Specialist Unit 0 all have this one. It is presented by the highest ranks in the military.

Final Medal
Give out to all troops who participated in the war against The Insurgents or helped take down the Trollger. It was presented by the heads of military for most of the troops, and it is one of the most common medals a soldier in this group can have. It is also given out to some other people in other groups.

Other Honour Badges
Other honour badges, related to firefighting, policing, and saving lives are also given out, but these are in smaller numbers. There are also honour medals and badges for nearly every type of division, among with other things.

Origins
Backstory to the group. So, this group was actually supposed to be a group made by the M.E.G called the M.C.G, (Major Colonist Group) would off been the name, and it would off done a similar purpose to this. Although, it would be even more M.E.G orientated and participate in wars the M.E.G had. Just some fun origin story I threw out there. Below this, I made an actual origin story for the group in some spare time, so enjoy reading.

A group of people from a town managed to noclip into The Backrooms, and they encountered each other on Level 0, and founded the first outpost for the group, Outpost Dalt, which became Base Dalt. Around this time, many people joined, and they got the name Backroom Colonists, after all, they felt like colonists of the Backrooms. Around this time, the first version was published under this name, containing the first outposts and bases. After more flocked, more development had to be made. This later resulted in the group being championed, as one of the biggest groups in the Backrooms history.